AI Insights · Timothy · July 2024
Top 5 Adventure Games on Android in France Q2 2024
Discover how the top 5 adventure games performed on the Android platform in France during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the performance of the leading adventure games on the Android platform in France showcased diverse trends across downloads, revenue, and active users. Here’s an overview of the top 5 games based on data from Sensor Tower.
Summoners War from Com2uS saw a significant peak in weekly revenue, reaching approximately $209K in mid-April. Downloads showed a notable increase early in the quarter, peaking at 2.3K in the week of April 15. However, weekly active users experienced a gradual decline from 104K in mid-April to 72K by the end of June.
DOFUS Touch: A WAKFU Prequel by ANKAMA GAMES started strong with a revenue of $138K in early April, but this figure declined steadily to around $37K by the end of June. Downloads also decreased significantly, from 9.5K at the beginning of April to 2.5K by the end of June. Weekly active users followed a similar downward trend, dropping from 35K to around 26K over the quarter.
The Seven Deadly Sins from Netmarble exhibited a revenue fluctuation, with a notable peak of $96K in the last week of May. Downloads remained relatively low, with the highest being 1.2K in the same week. Interestingly, weekly active users increased from 24K in early April to 31K by mid-June, before dropping to 20K by the quarter's end.
Solo Leveling:Arise, also by Netmarble, launched in early May and had an impressive start, generating $302K in revenue during its second week. Downloads saw a sharp decline from nearly 98K in the first week to just 2.9K by the end of June. Despite this, weekly active users remained relatively stable, averaging around 116K towards the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. had a varied revenue performance, peaking at $118K in mid-April and maintaining around $51K by the end of June. Downloads were steady, with a slight peak of 7.5K in late April. Weekly active users showed a decline from 88K in April to 52K by the end of June.
These insights underscore the dynamic nature of the mobile gaming market in France. For more detailed analytics and data, visit Sensor Tower.